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Item slots

If a control toggles an item that completely replaces the item of another control, you may want to switch the other controls off.

  • Those controls belong to the same Item slot.
  • Example: A crop-top and a sweater shouldn't be worn at the same time.
  • Example: A bra and a bikini shouldn't be worn at the same time.
노트

In this documentation page, we will use two similar terms to describe distinct concepts:

  • A control is Switched ON when the user toggles the item on the Menu ON.
  • A control is Active when the control is simultaneously Switched ON and additional conditions of the control are satisfied.

When a control is Active, the effects of that control will be visible: Objects will be toggled, properties will change, etc.

It is possible for the user to Switch ON a control without causing any effect to be visible if the additional conditions are not satisfied. Therefore, a control can be Switched ON and still remain Inactive.

What are Item slots?​

The simplest form of cross-control effect is an item slot.

  • Only one control can be active with that item slot.
  • When a control of that item slot becomes active, all the other items in that slot will be switched OFF.
  • One of the items of that slot can be set to be Default. If none of the items in that slot is active, then this slot will be switched ON.
  • A control can belong to multiple item slots.

Unity_bnsUCjNr33.png

Pictured above: This control is part of the Outer item slot. Whenever this control becomes active, all other items in the Outer item slot will be switched OFF.

When to use it?​

An item slot is best used for items of the same category that occupy the same space, where only one of those items may be visible at one time.

  • Example: A crop-top and a sweater shouldn't be worn at the same time.
  • Example: A bra and a bikini shouldn't be worn at the same time.

How to use​

To use item slots, first we need to create an Item Slot, and then we need to assign it to the items that belong in this item slot.

  • In one of your controls:
    • In the Item Slot panel, type the name of the item slot next to the + New item slot button. Example of names: Hat, Glasses, OuterClothing, InnerClothing, Shoes, ...
    • Press the + New item slot button to create a new Vixen Item Slot asset. This new asset will be highlighted in your project.
  • In your other controls that belong in this item slot:
    • In the Item Slot panel, select or drag and drop the previously created Vixen Item Slot asset into the field.
팁

You can reuse the same Vixen Item Slot assets across different unrelated avatars.

Example: If you have hats for Karin and Manuka avatars, you can create one Hat item slot and use it for both of your avatars.

Options​

If you want the item slot to always contain at least one item in it:

  • In the control that you'd like to be default for that item slot:
    • In the Item Slot panel, in the item slot, press the "Regular" button so that it becomes Default.