Assign UV Tile (UDIM)
Sets the UV Tile of vertices that are moved by a blendshape, or optionally an entire mesh.
Change Avatar Scale
Rescales the avatar. The viewpoint will be adjusted accordingly.
Convert Blendshape Conventions
Copies blendshapes from one naming convention to another naming convention.
Delete Polygons
Delete polygons that are moved by a blendshape.
Edit All Mesh Anchor Override
Finds all SkinnedMeshRenderers and all MeshRenderers of the avatar and changes the Anchor Override.
Edit All Mesh Bounds
Finds all SkinnedMeshRenderers of the avatar and changes the bounds.
ツイストボーンの生成 (Generate Twist Bones)
肘に近い前腕の一部をカバーするツイストボーンを生成することで、肘関節の見栄えを改善します。
HaiXT Generate Blendshapes for Face Tracking Extensions
If you have an avatar that already supports face tracking, this will generate additional non-standard blendshapes for use with HaiXT Face Tracking Extensions.
法線の再計算 (Recalculate Normals)
選択した BlendShapes の法線(および接線)を再計算することで、SkinnedMeshRenderer のシェーディングを改善します。
Replace Textures
Replaces textures inside materials with other ones.